Teleport 5e3/9/2023 ![]() ![]() For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. On Target. You and your group (or the target object) appear where you want to. Perhaps you tried to scry an enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists. “False destination” is a place that doesn’t exist. “Description” is a place whose location and appearance you know through someone else’s description, perhaps from a map. “Viewed once” is a place you have seen once, possibly using magic. “Seen casually” is someplace you have seen more than once but with which you aren’t very familiar. “Very familiar” is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. “Associated object” means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library, bed linen from a royal suite, or a chunk of marble from a lich’s secret tomb. And this isn’t the only spell! Check out a few more from Strixhaven.Familiarity. “Permanent circle” means a permanent teleportation circle whose sigil sequence you know. This is a potent supportive spell with great combat utility! Try it out if your party has a bunch of melee so you can help them stay relevant in long-ranged fights. 2nd level spell slots are expensive early on! But, this is one of the best raw utility spells that you can ask for, and can solve a large number of problems without putting yourself in danger. Overall, choose this spell only if you don’t use magic to deal high damage. As long as the target can be supported by the ground that the trap is on, you’re good to go!Īnd we haven’t even talked about this thing’s secret utility teleporting allies ! Did your Wizard get ambushed by a bunch of goblins and is taking a bunch of damage? Just snatch them out of danger! Did the enemy get 120 feet away from your Fighter, preventing them from dealing damage? Use this to put them back in range to deal a huge amount of damage! Or, you can teleport someone onto a trap that your Rogue found earlier. That’s a pretty good use of a spell slot! You’d nullify their advantage while empowering your team. ![]() Let’s say you yoink a Wizard from its tower, and place it right next to your angry Barbarian. We’re looking for stellar utility.Īnd you’ll get stellar once you add in your team! The ability to teleport a target becomes significantly better if you have teammates that can follow up. But for a 2nd level spell slot, that’s only passable utility. You could grab it from a defensively-valid area and place it somewhere where it would be easier to hit. You can defensively throw a melee-range combatant far out of its depths, forcing it to run at you once again. Let’s talk about the bad parts of this spell. And then you can move them up to 180 feet away from their previous location! That’s not bad for a teleport. Most combats won’t go much farther than the range of this spell. This spell allows you to teleport another creature with ease. When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.Īt Higher Levels. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. You magically twist space around another creature you can see within range. Vortex Warp is available for Artificers, Sorcerers, and Wizards. How much? Find out in our Vortex Warp 5E Guide ! Vortex Warp 5E Guide One of these spells is Vortex Warp, a pure utility spell with a ton of potential. There are only six new spells, but each of them are exceptionally unique and may change up the standard for what a Wizard takes. As expected from the title, much of the character options from this book are magical in nature. Strixhaven: A Curriculum of Chaos is the most recent entry on the shelf of Dungeons & Dragons 5E.
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